Archive for the 'funambol' Category

Jan 12 2010

How to sync Mac OS with Funambol (part 3)

Published by Stef under community, eng, funambol

I noticed that my posts about using Funambol on Mac part I and part II are two of the most viewed posts on my blog, so I decided to update them with a new tutorial using the official Funambol Mac OS Sync app. Since I was at it I decided to test also Prezi, a [...]

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Dec 17 2009

3 ways to get cash over the holidays with Funambol

Published by Stef under community, eng, funambol

The winter holidays are a provide a good opportunity to  do something useful in that downtime between celebrations. Funambol’s community programs provide three ways to have fun and earn some cash, too.
1. Participate in the Code Sniper program: it rewards the efforts of the open source community to help build the open source mobile cloud. [...]

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Nov 23 2009

How To Mix Agile And Software Developed By A Community

Published by Stef under community, eng, funambol

Back from Italian Agile Day where Stefano Fornari of Funambol with Marco Abis of Sourcesense animated a debate about mixing Free/Libre Open Source Software (FLOSS) and Agile development methods. I used to think that there was no issue because, after all, free software is a way to release software and it’s not a development method [...]

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Jul 17 2009

Mobile Cloud Computing, Part II: Where do We go From Here?

Published by Stef under business, community, funambol

Mobile cloud is going to be big, according to a study published by ABI research. And they’re not the only ones to say so.
In this second part of my thoughts about mobile cloud — which I hope we can all talk about at OSCON — I’ll try to find answers to this question: as [...]

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Jul 10 2009

The cost of monopoly in the cloud

Published by Stef under business, community, eng, funambol

Reading of the latest cyber attacks against South Korea and USA digital systems, I remembered a rather old post from Gen Kanai @Mozilla, the cost of a monoculture. It’s about monopoly, government decisions and security in the cloud.
[South Korea] is also a unique monoculture where 99.9% of all the computer users are on Microsoft Windows.
The [...]

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Jun 11 2009

Back from Online Communities Unconference 2009

Published by Stef under business, community, eng, funambol

Back from a super-duper day in Mountain View where a crowd of community experts met to discuss about communities, online and not. These are the main takeaways for me:
Communities are about participation and Free/Libre software projects should make participation easy. This may require a few steps, like preparing a formal governance process (like Twiki had [...]

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Apr 29 2009

Back from school, Funambol community grows

Published by Stef under business, community, eng, funambol

I haven’t been writing too much here because I was spending whatever leftover energy from my real job on myMBA project work. With that put to bed, it’s time to celebrate the end of two long years studying topics that I fell in love with. I feel so good, I’d start over (just kidding).
I have [...]

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Apr 09 2009

Don’t call it Scrum

Published by Stef under community, eng, funambol

Gianugo Rabellino has given me more food for thoughts about my research on Free/Libre Open Source software development and Agile/Scrum methods. His latest post contains a sentence that summarizes my key finding so far:
At the end of the day, this means that the customer is there – it just happens to coincide with the community [...]

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Apr 01 2009

Funambol engineers apply iPhone ergonomics to cars

Published by Stef under community, eng, funambol

Check this out: Funambol’s R&D department just released a prototype user interface for driving cars. According to my colleagues that drove it in Redwood City, it’s so easy to use, even a caveman can drive it. The vehicle smashes driving age limit with “snap” finger-powered steering; integrates cruise control with Google Latitude to automatically get [...]

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Mar 20 2009

SCRUM and volunteer developers

Published by Stef under community, funambol

Funambol engineering team uses the SCRUM methodology to develop software. It’s a very interesting method that seems highly compatible with free/libre open source software development habits. It mandates fast release cycles (like the release early/release often mantra), teams that can self-organize. SCRUM also mandates fixed time (2 to 6 weeks) to complete a development cycle [...]

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